Sunday, 14 February 2016

Part 2: Cherrygrove City, Route 30 and Route 31

Now that the first part is behind up it's time to move on. This part covers Cherrygrove City and Routes 30 and 31. Two areas accessed early in the associated Pokemon Games.

Cherrygrove City

This city shows off a few firsts to this project. First being the Pokemon Centre, Second the Pokemon Mart and a small ocean area.

Half of this city is, city. The other half is a small, closed off ocean area or lagoon. There is a sandbar in the middle so, there's that.

The new Pokemon Centre. There are different designs for each game but, like the map this design was designed to mimic the Pokemon Centre in the Generation IV games.

Skip to the end and here is the exterior of the building. The dimensions were increased from 10x8 to 10x10 so there is more interior room.

The Pokemon Mart is as small as ever measuring 8x6 blocks.

And here is the duo.

Houses are also new but that will be true in almost any city or town in the regions. This odd roof shape sports a sunlight in the roof.

But that roof shape gives an airy and spacious feel.

The house in the centre is the speedy old mans house. This is the old man who gives the player their running shoes in the Pokemon Games.

And here is the city after being polished and almost finished.

Route 30

Route 30 is a north-south route that measures 64x192. 

The route gently ascends towrads the north of the route.

I worked on the route in stages. The lowest altitude areas were done before the higher areas. Just simplified things.

The second level of altitude is the most expansive. That house in the corner is Mr Pokemon's house. Why chose to live in the corner of a shallow valley near a major city. We will never know.

I like trees,

More trees and grass and now it's time to move on to Route 31.

Route 31

Route 31 is only 128 blocks wide. It descends almost back to sea level before leading into the soon to be built Violet City. 

It drops off quite sharply through the middle of the route.

I started the highest area of the route.

This area is also host to an entrance to Dark Cave. There are three access points into Dark Cave. Once they have been built then the cave will be built.

The lower area has the usual grass, flowers and a lake.

Finished Product

Cherrygrove City all complete with trees. 

The town centre.

On the ground in Cherrygrove City.

Waterfront view.


Route to route 30.


Tall grass mid-way up the route.

Mr Pokemon's house right up in the corner.

Alleyway to route 31.

Route 31.


Looking across the western side of route 31.

Looking back across route 31.

Progress so far

And as an extra bonus. A render.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/hj5mi0h78zb33o8/JohtoKantoSnap2.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 3 features Violet City and Route 36
After That: Part 4 features Ruins of Alph and Route 32.
And After That: Part 5 features Union Cave, Route 33 and Azalea Town.
4% Complete.

Monday, 8 February 2016

Part 1: New Bark Town and Route 29

Part 1

Welcome to the beginning of an exiting new Minecraft project based on my absolute favorite Pokemon release. . This project aims to recreate the Johto and Kanto Regions from the wildly popular Generation I, II and IV Pokemon games that are set in wither or both regions. There are many recreations of these regions in the Pokemon games so this project will be based of what you would see in the HeartGold and SoulSilver versions of the Pokemon games on the Nintendo DS.

These will be the third and fourth Pokemon regions I've made in Minecraft. The first two were the Hoenn region and the recently completed Sinnoh regions. You can check out their respective blogs here and here.

Updates should be expected to be posted on Sunday at 11:00am AEST (GMT +10:00). If an update isn't posted then that means I was too busy to work on the project. I haven't abandoned the project. If I had to abandon the project it will be announced so don't be concerned that this is one of those projects where the creator underestimated the workload it would put on them. Then to only stop working with no warning and no explanation. Then they just... never mind.

Anyway. The adventure begins.

New Bark Town

We will be working on the Johto region first. New Bark Town is the first place the player is in the DS game. It is a small town with unusually high winds compared to the rest of the region. 

All the towns, cities and routes seem to be sized based on factors of 64. And just a technical thing. The chunks have been aligned to the 16x16 grids that make up all the cities and routes.

First buildings. The players home on the right and Professor Elm's lab on the left.

And two more generic houses.

A new but minor addition is the flowers and ferns that add detail to the land and make a more natural look.

Aww yiss. Trees.

And there it is. Done.

All the leaf borders get hidded with each new area. It just saves having to go back and do it all at once when all the locations have been built.

Route 29

Route 29 is the first route of Johto. It connects New Bark Town to Cherrygrove City while route 46 lies to the north.  

New region, new game, new gate. This is more than likely going to be the gate design used throughout the two regions. So get used to it.



More details.

A little more details with the added grass, ferns and flowers.

And trees. Can't forget them.

Finished Product. 

New Bark Town. 

Looking west towards Route 29.

Route 29.


More Route 29.


Progress so far. 

Every update includes a thumbnail that shows the map at its current state. 



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/kuhehysv91pjbkk/JohtoKantoSnap1.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 2 features Cherrygrove City, Route 30 and Route 31
After That:  Part 3 features Violet City and Route 36
And After That: Part 4 features Ruins of Alph and Route 32.
2% Complete.