Showing posts with label Region. Show all posts
Showing posts with label Region. Show all posts

Tuesday, 14 February 2017

Part 24: Route 26 and 27

Part 24

How long has it been? 2 months? I had this planned for release since October 2016 but just didn't get around to it until now.

Route 27

Route 27 is the first step into Kanto. It is a long east-west route set on the side of a cliff. 

The route is a mix of ocean, foothills and mountains.

The route is held together with two bridges, staircases and Tohjo Falls to make the route traversable.


Tohjo Falls is a feature on the route that must be navigated to get to the other side. It was built away from the route as that is how caves are now produced. It is a normal cave with coarse dirt walls, floor and ceiling.

Deep inside Tohjo Falls is a broken radio. No idea why.

Tohjo Falls is quite tall as it need to accommodate a waterfall. This will become quite annoying later when the time comes to smooth the exterior to blend into the overworld without comprimising the interior of Tohjo falls too much.

The front wall was quite plain looking so some extra coarse dirt was brushed on to make it more interesting.

With a roof attached you get the mysterious dark glow that caves really require.

Route 26

This route is a north-south route. At the southern end is the route 26/27 intersection and at the northern end is the soon to be constructed Pokemon League reception gate.

The route goes up the side of a mountain. It was constructed in layers to accurately reproduce the route.


Details such as the grass, trees and other vegetation get added as well as buildings.

Once the trees are grown the route can be declared complete.

Finished Product

Leaving New Bark Town looking east. 

Western end of route 27.

Tohjo Falls.

Mid-section of route 27.


Section of route 27 built into the hillside.

Eastern end of route 27 and the start of route 26.

Grassy area on route 36


Northern end of route 26.

Progress so far.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/pkett4y7ip8lopu/JohtoKantoSnap24.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Victory Road and Indigo Plateau
After That: Route 28 and 22
And After That: Viridian City
49% Complete.

Sunday, 16 October 2016

Part 20: Whirl Islands and Cianwood City

Part 20

Render of Whirl Islands lower cave

Part 20 is finally here. It's been ready for release for a while. I've just finally gotten around to writing this post.

Cianwood City

Cianwood City is a remote coastal city in the south-west of Johto. 

Despite its remote location, it has a gym and a Pokemon Centre.

All the houses and scenery in the overworld.

The gym. It is built underground as usual but it is turned 90 degrees anti-clockwise to make space for the caves of the Whirl Islands.

There is a water theme for this gym.


Going through the middle of the gym is a large water trough. In the Pokemon games, the gym leader stands under the water stream at ground level.

The fake mechanism to turn the water off. In the Pokemon games, you must turn off the water to talk to the gym leader.


Whirl Islands

The Whirl Islands required a region-wide modification to accommodate the underground cave system. More info about that soon, though. The Whirl Islands is a large system of islands and caves that stretch deep underground. In the Pokemon games Lugia can be found deep in the caves. 

MCEdit was very useful for this (and everything else in this project). Such a time saver.

The first cave is quite large but as flat as paper in comparison to the other rooms. This cave has the usual cave features. Stairs, ledges, dead ends.


Finishing touches to the cave to make it look more natural.

The glass ceiling was temporary.

Underground view of the inside cave.

The main cave caused concern over its height. It was just under 50 blocks high from floor to cieling. However, the flatland seed I used to create Johto on was 34 blocks from sea level to bedrock. So you can see the issue.

Anyway. The main cave has a rather precarious staircase that takes you down to the entrance of the cave with Lugia in it.

Using the brush in MCEdit I encrusted the walls with dirt for a more 'real' look.

Strategically placed torches were placed. I wanted the walls to be dimly lit to highlight the cave's features. But I wanted the torches to be invisible from the the players eye.

Same lighting principle applied to the rocks at the bottom of the cave.

Up the top is where the ladders connect the caves.

The lower cave pretty much done.

Lugia's cave fits perfectly into the rectangular prism of the lower cave.

Integrating Lugia's cave was quite straightforward.


And here it is complete with waterfall and strategic lighting.


Now. Time to install the cave.

Raising the height of an entire Minecraft world is easier said than done.

To raise the world in a nutshell. Create a new flatland world with 1 layer of bedrock, 90 layers of dirt and three layers of water. The old world was the same except it had 30 layers of dirt which at the start I thought would be sufficienct, but it wasn't.

After creating the new world I tried cloning the entire region in one go but it consumed too much of my computers resources. So the world was broken up into chunks and cloned into the new world.

It created some interesting section views.

Now, after about 4 hours of work the lower cave can finally be installed and the ladders connected.

And there it is. Whirl Islands.

What it looks like underground.

Progress so far. The pale colour is a result of the entire region being 50 blocks higher than previously.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/6sdwewmcytixq74/JohtoKantoSnap20.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Route 47 and 48
After That: Safari Zone
And After That: Finishing touches for Johto
41% Complete.