Showing posts with label Mountain. Show all posts
Showing posts with label Mountain. Show all posts

Sunday, 18 December 2016

Part 23: Terrain fill in and finishing touches.

Part 23


Apologies for the late update. Been extremely busy lately.

Johto is now finished so it is time to fill in the surrounding terrain.
Starting in the west the method was place chunks of terrain around the built up areas of the map.

This image was used to form the mountains, river and lakes in Johto.

The chunks of terrain were smoothed out for a more natural look.

Moving south to Azalea town and Ilex forest there is a large expanse of land. It was completely flat which made it easy to complete.

A mix of Oak and Dark Oak trees were planted to blend Ilex forest into the surrounding landscape.

Moving back west to the Safari Zone where the mountains were formed.

Tree planting and growing is a time-consuming process. Until I find a way to grow trees instantly they will be growing naturally.

Heading East it is much the same process as before. Chunks of land that are then smoothed out.

In the northeast quadrant of Johto, there is a mix of mountains and plateaus. More on this area later.

Moving back south again it's just tree growing.

Moving back north (these screenshots are so out of order) near the Lake of Rage. Just more tree growing.

Completed landscape. I couldn't be bothered to take more progress screenshots as they were mostly going to be of the same thing.

FINISHED PRODUCT

View looking west from Bell tower.

The Safari Zone on the left and the Battle Frontier on the right.

Looking in the other direction.

Azalea Town and Ilex Forest peninsula.

New bark Town and Cherrygrove City




Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/jbppia489cn6ju7/JohtoKantoSnap23.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Route 26 and 27
After That: Victory Road and Indigo Plateau
And After That: Route 28 and 22
47% Complete.

Sunday, 16 October 2016

Part 20: Whirl Islands and Cianwood City

Part 20

Render of Whirl Islands lower cave

Part 20 is finally here. It's been ready for release for a while. I've just finally gotten around to writing this post.

Cianwood City

Cianwood City is a remote coastal city in the south-west of Johto. 

Despite its remote location, it has a gym and a Pokemon Centre.

All the houses and scenery in the overworld.

The gym. It is built underground as usual but it is turned 90 degrees anti-clockwise to make space for the caves of the Whirl Islands.

There is a water theme for this gym.


Going through the middle of the gym is a large water trough. In the Pokemon games, the gym leader stands under the water stream at ground level.

The fake mechanism to turn the water off. In the Pokemon games, you must turn off the water to talk to the gym leader.


Whirl Islands

The Whirl Islands required a region-wide modification to accommodate the underground cave system. More info about that soon, though. The Whirl Islands is a large system of islands and caves that stretch deep underground. In the Pokemon games Lugia can be found deep in the caves. 

MCEdit was very useful for this (and everything else in this project). Such a time saver.

The first cave is quite large but as flat as paper in comparison to the other rooms. This cave has the usual cave features. Stairs, ledges, dead ends.


Finishing touches to the cave to make it look more natural.

The glass ceiling was temporary.

Underground view of the inside cave.

The main cave caused concern over its height. It was just under 50 blocks high from floor to cieling. However, the flatland seed I used to create Johto on was 34 blocks from sea level to bedrock. So you can see the issue.

Anyway. The main cave has a rather precarious staircase that takes you down to the entrance of the cave with Lugia in it.

Using the brush in MCEdit I encrusted the walls with dirt for a more 'real' look.

Strategically placed torches were placed. I wanted the walls to be dimly lit to highlight the cave's features. But I wanted the torches to be invisible from the the players eye.

Same lighting principle applied to the rocks at the bottom of the cave.

Up the top is where the ladders connect the caves.

The lower cave pretty much done.

Lugia's cave fits perfectly into the rectangular prism of the lower cave.

Integrating Lugia's cave was quite straightforward.


And here it is complete with waterfall and strategic lighting.


Now. Time to install the cave.

Raising the height of an entire Minecraft world is easier said than done.

To raise the world in a nutshell. Create a new flatland world with 1 layer of bedrock, 90 layers of dirt and three layers of water. The old world was the same except it had 30 layers of dirt which at the start I thought would be sufficienct, but it wasn't.

After creating the new world I tried cloning the entire region in one go but it consumed too much of my computers resources. So the world was broken up into chunks and cloned into the new world.

It created some interesting section views.

Now, after about 4 hours of work the lower cave can finally be installed and the ladders connected.

And there it is. Whirl Islands.

What it looks like underground.

Progress so far. The pale colour is a result of the entire region being 50 blocks higher than previously.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/6sdwewmcytixq74/JohtoKantoSnap20.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Route 47 and 48
After That: Safari Zone
And After That: Finishing touches for Johto
41% Complete.