Sunday, 16 October 2016

Part 20: Whirl Islands and Cianwood City

Part 20

Render of Whirl Islands lower cave

Part 20 is finally here. It's been ready for release for a while. I've just finally gotten around to writing this post.

Cianwood City

Cianwood City is a remote coastal city in the south-west of Johto. 

Despite its remote location, it has a gym and a Pokemon Centre.

All the houses and scenery in the overworld.

The gym. It is built underground as usual but it is turned 90 degrees anti-clockwise to make space for the caves of the Whirl Islands.

There is a water theme for this gym.


Going through the middle of the gym is a large water trough. In the Pokemon games, the gym leader stands under the water stream at ground level.

The fake mechanism to turn the water off. In the Pokemon games, you must turn off the water to talk to the gym leader.


Whirl Islands

The Whirl Islands required a region-wide modification to accommodate the underground cave system. More info about that soon, though. The Whirl Islands is a large system of islands and caves that stretch deep underground. In the Pokemon games Lugia can be found deep in the caves. 

MCEdit was very useful for this (and everything else in this project). Such a time saver.

The first cave is quite large but as flat as paper in comparison to the other rooms. This cave has the usual cave features. Stairs, ledges, dead ends.


Finishing touches to the cave to make it look more natural.

The glass ceiling was temporary.

Underground view of the inside cave.

The main cave caused concern over its height. It was just under 50 blocks high from floor to cieling. However, the flatland seed I used to create Johto on was 34 blocks from sea level to bedrock. So you can see the issue.

Anyway. The main cave has a rather precarious staircase that takes you down to the entrance of the cave with Lugia in it.

Using the brush in MCEdit I encrusted the walls with dirt for a more 'real' look.

Strategically placed torches were placed. I wanted the walls to be dimly lit to highlight the cave's features. But I wanted the torches to be invisible from the the players eye.

Same lighting principle applied to the rocks at the bottom of the cave.

Up the top is where the ladders connect the caves.

The lower cave pretty much done.

Lugia's cave fits perfectly into the rectangular prism of the lower cave.

Integrating Lugia's cave was quite straightforward.


And here it is complete with waterfall and strategic lighting.


Now. Time to install the cave.

Raising the height of an entire Minecraft world is easier said than done.

To raise the world in a nutshell. Create a new flatland world with 1 layer of bedrock, 90 layers of dirt and three layers of water. The old world was the same except it had 30 layers of dirt which at the start I thought would be sufficienct, but it wasn't.

After creating the new world I tried cloning the entire region in one go but it consumed too much of my computers resources. So the world was broken up into chunks and cloned into the new world.

It created some interesting section views.

Now, after about 4 hours of work the lower cave can finally be installed and the ladders connected.

And there it is. Whirl Islands.

What it looks like underground.

Progress so far. The pale colour is a result of the entire region being 50 blocks higher than previously.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/6sdwewmcytixq74/JohtoKantoSnap20.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Route 47 and 48
After That: Safari Zone
And After That: Finishing touches for Johto
41% Complete.

Sunday, 2 October 2016

Part 19: Battle Frontier

Part 19

Battle Frontier

The Battle Frontier is a huge complex that you may already be familiar with. That is because this is the same Battle Frontier you saw in the Sinnoh map. The version in Sinnoh was based off the Heart Gold version of the game so it has been cloned into this map. 

The front of the Battle Frontier is like a small town. It is a tropical setting just like Sinnoh.

Cloned into Johto all trees were removed and the terrain was corrected so it would sit flush with the land in its permanent position.

I cloned two versions. I just wanted to blow one up.

Blowing it up.

Blown up.

Trees were re-planted and re-grown.


And there it is. The Battle Frontier.

Finished Product

Battle Frontier Entrance

Tunnel leading into the Battle Frontier

Entrance



Progress so far.


Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/pc8rhjk943soxim/JohotKantoSnap19.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Whirl Islands and Cianwood City
After That: Route 47 and Route 48
And After That: Safari Zone
39% Complete.

Sunday, 25 September 2016

Part 18: Route 40 and 41

Part 18

I'm just skipping this post. There's really nothing to note here.

Progress so far.



Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/vb1qw02ckuug2cd/JohtoKantoSnap18.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Battle Frontier
After That: Whirl Islands and Cianwood City
And After That: Route 47 and Route 48
37% Complete.

Sunday, 18 September 2016

Part 17: Olivine City

Part 17

Update is finally here. Sorry. I've been busy again.

Olivine City

Olivine City is a moderately sized coastal city. Landmarks include the Glitter Lighthouse and Olivine Port where you can catch a ferry to Kanto in the DS games.

Immediately there was a problem. There is ocean to the south and east of the city and due to the size of Olivine city and its proximity to the National Park some modification of the landscape is in order.

First, the removal of some trees :-(

Once that is all cleared up it was time to start shaping the land.

I skipped a few screenshots because they were a bit boring. But there is Olivine Port. Just without the terminal.

And the harbour area. Without the public furniture.

Throughout the city there are banners. I had a go at replicating the banners using dyes and stuff. This was the result.


The terminal. Built over the water.

Glitter Lighthouse

Glitter lighthouse is an integral part of the Johto storyline. It is where Jasmine, the gym leader is looking after an Ampharos named Amphy. You as the player must go to Cianwood City and get the medicine before progressing in the story. 

But the lighthouse. It is quite tall, but then again it is a light house.

The main entry.


Olivine City Gym

This gym is based on Steel-type Pokemon. The Gym leader is Jasmine.

It is quite a basic gym. There is just a walkway with hoops over it.

And there we are. Olivine City.

Finished Product

Olivine Port

Olivine City

The view east from Glitter Lighthouse

The view south.

One of the banners throughout the city.

Entering the city from the north.

Goldenrod City with Olivine City in the background.




Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
http://www.planetminecraft.com/project/pokmon-johto-and-kanto-regions/

And sample the progress so far by downloading the world here:
https://www.dropbox.com/s/x83s58tk2haczvm/JohtoKantoSnap17.zip?dl=0

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Route 40 and Route 41
After That: Battle Frontier
And After That: Whirl Islands and Cianwood City
35% Complete.